"For Infinite Warfare, we’ve developed zero-g combat that is fast and exciting," says Minkoff. Probably the coolest sounding thing about Infinite Warfare, to me at least, is the way space combat works. Ghosts wasn't a big hit as far as Call of Duty games go, and Infinity Ward is moving on. I wondered if Infinite Warfare had any narrative ties to either the Modern Warfare trilogy or Ghosts, but it appears Infinity Ward is leaving both those sub-franchises behind for now. "For co-op, we haven't yet talked about our other modes of the game, like Zombies for example," he says, but they plan to discuss that in the coming months. "We want players to feel the weight of command as Captain Reyes," Minkoff says. Black Ops III had online and split-screen co-op throughout the campaign, but Infinity Ward decided to go with a more traditional format this time around. This is a first for Call of Duty, which typically chops these types of gameplay into separate stages, or at least into different phases of a level.Īll of this takes place in a single-player experience. You go from the Carrier hub, out into space to dogfight against enemies, and into boots-on-the-ground combat without loading. "Your Jackal is also your mode of transportation into optional missions where you can choose to attack enemy targets of opportunity."Īll of this is seamless, which is pretty neat. "There are open dogfighting arenas with full freedom of flight in all directions, where you will take part in battles against both capital ships and enemy fighters, as well as exciting on-rails attack runs. "You'll engage in different kinds of air combat throughout the campaign," says Minkoff. Jackal gameplay ranges from free-roaming to on-rails. Reyes shares the stage with the players' fighter jet, which Infinity Ward calls the Jackal. "Ultimately," says Kurosaki, "we are taking the player through the journey of Captain Reyes as he ascends to leadership and ultimately needs to make the tough decisions to save the people of Earth." While you can't play as a female version of Reyes, there are a number of strong female characters in the game, Minkoff notes, in both peer and mentor roles. "It's a really exciting story for us," he adds. "We wanted to explore the weight of leadership as he gets field promoted to the leader of thousands of soldiers," says Kurosaki. You can't play as a male or female character, but instead see the story unfold through Reyes' eyes. Unlike Black Ops III, you don't play a generic protagonist. Players take on the role of Captain Nick Reyes. "We start our story in the middle of a sneak attack from The Front against the people of Earth." "They want to control off-planet outposts and their wealth, putting a stranglehold on the countries of Earth," says Minkoff. Rather than freedom fighters or underdog rebels, the SDF is a fascist militant group comprised of radicals who've become toughened by the harshness of their off-world environment. This is an insurgent group which broke away from the United Nations Space Alliance in a war of secession. "In Infinite Warfare, you're fighting the Settlement Defense Front," Jacob Minkoff, Infinity Ward's Design Director on Infinite Warfare tells me.
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